| Chapter 3: Pyramid Flute Toot |
If you find yourself wandering in circles in the pyramid, chances are you need to use the flute to progress. Play the flute in the room that has tiles on the ground arranged in a snake pattern. Kill the cobras that emerge to blow open a secret exit.
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| Chapter 5: Lost Mine Entrance |
The pianist in the saloon sings: Eureka! I've done it. I've hit pay dirt. Rich is what I am and the town I will alert. Another townsfolk gives you the tip: "When you walk up to a cactus, approach it from the south." Do the cactus dance! Find the cactus that with the right arm facing downward. |
| Start with 1 life (dungeons)1 | PAVTTZLA |
| Start with 6 lives (dungeons)1 | TAVTTZLA |
| Start with 9 lives (dungeons)1 | PAVTTZLE |
| Infinite lives | SXKVPKVK |
| Invincibility | VZKZAOSV |
| Infinite weapons | SLUZTSVS |
| Walk faster (dungeons) | ZAUXKAPA |
| Jump faster and further (dungeons) | PAUXKAAA |
| Throw Tink's axe further | AVKULAAG |
| 1 star gives energy | PASZPTIA + PASZITIA |
| Throw Tink's axe faster2 | OYUUAAPG |
| Tink's axe splits into 3 little ones when thrown2 | LGUUAAPG |
| Throw Tink's splitting-axe faster2 | UYUUAAOY |
1 Only works on first life.
2 These codes can't be combined with each other.