Weapons
3 Way Shot

Attack Power: 3
Range: 5
Fires three spike-shots at once — straight ahead and down each diagonal. Perfect for when enemies aren't kind enough to line up in a row.
Range: 5
Fires three spike-shots at once — straight ahead and down each diagonal. Perfect for when enemies aren't kind enough to line up in a row.
Bola

Attack Power: 1.5
Range: 5
Low on damage but long on range. When in doubt, stay back and let the bola do the work.
Range: 5
Low on damage but long on range. When in doubt, stay back and let the bola do the work.
Bronze Dagger

Attack Power: 2
Range: 3
Jack of All Trades lives up to his name. Give him Tink's Axe and he'll hand over this trusty bronze blade. Cleopatra will also gift one as thanks for the pizza should Mike arrive without it. However Mike gets his hands on one, it'll serve him well.
Range: 3
Jack of All Trades lives up to his name. Give him Tink's Axe and he'll hand over this trusty bronze blade. Cleopatra will also gift one as thanks for the pizza should Mike arrive without it. However Mike gets his hands on one, it'll serve him well.
Katana

Attack Power: 2.5
Range: 3
A souvenir of Marco Polo's from the Far East, presented to Mike by none other than the master inventor Leonard da Vinci himself. This legendary blade is one of the sharpest weapons Mike will ever hold.
Range: 3
A souvenir of Marco Polo's from the Far East, presented to Mike by none other than the master inventor Leonard da Vinci himself. This legendary blade is one of the sharpest weapons Mike will ever hold.
Psychic Shockwave

Attack Power: 1
Range: 3
A magical monkey unlocks the power of the mind within Mike. Use it to shatter barriers and strike down enemies. Never underestimate the power of a well-trained mind.
Range: 3
A magical monkey unlocks the power of the mind within Mike. Use it to shatter barriers and strike down enemies. Never underestimate the power of a well-trained mind.
Rocks

Attack Power: 0.5
Range: 2
Picked up off cave floors and hurled at unsuspecting enemies. Don't expect miracles, but a few bruises are better than nothing.
Range: 2
Picked up off cave floors and hurled at unsuspecting enemies. Don't expect miracles, but a few bruises are better than nothing.
Slingshot

Attack Power: 1
Range: 3.5
The slingshot gives those cave rocks a proper send-off. Simple, reliable, and hits harder than you'd expect.
Range: 3.5
The slingshot gives those cave rocks a proper send-off. Simple, reliable, and hits harder than you'd expect.
Spike Disc

Attack Power: 3
Range: 4
A razor-edged disc built for distance and destruction. Wind up and let it fly.
Range: 4
A razor-edged disc built for distance and destruction. Wind up and let it fly.
Super Psychic Shockwave

Attack Power: 1.5
Range: 4
A magical donkey gifts Mike this upgraded shockwave with even greater reach. Requires at least 5 hearts to wield. Drop below that and the standard shockwave will have to do.
Range: 4
A magical donkey gifts Mike this upgraded shockwave with even greater reach. Requires at least 5 hearts to wield. Drop below that and the standard shockwave will have to do.
Tink's Axe

Attack Power: 1
Range: 2
Carefully crafted from bones and stones by the caveman Tink. It's primitive, but Tink put his heart into it.
Range: 2
Carefully crafted from bones and stones by the caveman Tink. It's primitive, but Tink put his heart into it.
Ultra Psychic Shockwave

Attack Power: 2
Range: Entire Screen
The wizard Merlin bestows upon Mike the pinnacle of psychic power. Requires 10 hearts to wield, but the payoff is enormous. This shockwave covers the entire screen, leaving no enemy unscathed.
Range: Entire Screen
The wizard Merlin bestows upon Mike the pinnacle of psychic power. Requires 10 hearts to wield, but the payoff is enormous. This shockwave covers the entire screen, leaving no enemy unscathed.