Bosses
Hoodoo Doll

Health: 27
Attack Power: 11
Projectile Attack Power: 3
These Hoodoo Dolls are tough to defeat. They wander the room searching for Mike and will spin violently once he is in their line of sight, firing bullets in four directions.
Attack Power: 11
Projectile Attack Power: 3
These Hoodoo Dolls are tough to defeat. They wander the room searching for Mike and will spin violently once he is in their line of sight, firing bullets in four directions.
Jet-Pack Jumper (gold)

Health: 64
Attack Power: 5
Projectile Attack Power: 1
This droid has been upgraded to gold elite status. He moves back and forth shooting bullets at Mike. Use hit and run tactics or else it may decide to charge if you stay in one spot too long.
Attack Power: 5
Projectile Attack Power: 1
This droid has been upgraded to gold elite status. He moves back and forth shooting bullets at Mike. Use hit and run tactics or else it may decide to charge if you stay in one spot too long.
Jet-Pack Jumper (silver)

Health: 24
Attack Power: 2.5
Projectile Attack Power: 1
These heavily armored droids are not the ones Mike's looking for. Avoid their bullets and take them out. Do not leave the room or they'll have full health when you return.
Attack Power: 2.5
Projectile Attack Power: 1
These heavily armored droids are not the ones Mike's looking for. Avoid their bullets and take them out. Do not leave the room or they'll have full health when you return.