Bosses
Broken Joe
Hailing from Easter Island, Broken Joe comes alive and slowly moves after Mike, shooting stone snakes along the way. Practice your ace pitching and smack him the mouth with the Wonder Horsehide to send him back home.
C-Serpent
The huge C-Serpent blocks the exit of the Island Tunnel. It slithers back and forth, occasionally shooting fire at Mike. Avoid its attacks while hitting it with some fire of your own.
Giant Turboss
The Giant Turboss behaves like an upgraded version of Octo. Avoid his projectiles and wait for him to come close, then hit him with everything you've got.
Hoodoo Doll
Health: 27
Attack Power: 11
Projectile Attack Power: 3
These Hoodoo Dolls are tough to defeat. They wander the room searching for Mike and will spin violently once he is in their line of sight, firing bullets in four directions.
Jet-Pack Jumper (gold)
Health: 64
Attack Power: 5
Projectile Attack Power: 1
This droid has been upgraded to gold elite status. He moves back and forth shooting bullets at Mike. Use hit and run tactics or else it may decide to charge if you stay in one spot too long.
Jet-Pack Jumper (silver)
Health: 24
Attack Power: 2.5
Projectile Attack Power: 1
These heavily armored droids are not the ones Mike's looking for. Avoid their bullets and take them out. Do not leave the room or they'll have full health when you return.
Magma the Fierce
Magma the Fierce is immune to Mike's attacks. His fireballs and rotating flames within the room make this room especially hazardous. Break both of the support blocks to drop him into a nice cool bath.
Main Engine
The ship's power source is surrounded by armored plating. Attack it when the armor is down while avoiding the Space Troopers and Death Discs. The engine will repair itself back to full if Mike falls through one of the trap doors. It's not necessarily a bad thing though as there are some helpful items down below.
Maxie
An empty room? Use the Rod of Sight to reveal Maxie. Avoid his projectiles and the Minies he spawns. Strike when the path is clear to send this ghost back to the afterlife.
Octo the Huge
The eight-legged tentacled terror, Octo the Huge, rapidly fires ink pellets at Mike. Freeze him with the Snowman Doll to gain a critical advantage in the fight to rescue the dolphin calf.
Osteroid
Osteroid attacks by firing bullets from his chest and large purple projectiles from his mouth. He is nearly indestructible, so it's in your best interest to drop him into the pit below.
Prime Invader Zoda
The Prime Invader himself and Zoda's true form. His touch is instantly fatal regardless of how many hearts Mike has. Watch out for the shots fired from his abdomen and avoid or destroy the Zoda Spawn that he releases. Don't despair, Mike! Under the Southern Cross, anything is possible.
The Statues of Twin Sumocho
Two heads aren’t better than one when they’re hurling rocks at you. Dodge the flames and split your Asterisk to damage the status until they crumble.
Zoda
Zoda's disembodied head floats around the room, launching his eyeballs at Mike when under attack. His claws will occasionally take a swipe at you, killing Mike instantly if grabbed.