Enemies
All Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8
Armet
Health: 8
Attack Power: 1
What are these things? Who cares? Get out your weapons and get cracking, these things are slow, but their shell makes for pretty good protection. Send them back to wherever they came from.
Biter
Health: 2
Attack Power: 3
These guys are always looking for a bite, just make sure it's not you. They are quick, but fairly weak. Take them out before they learn what human flesh tastes like.
Blade
Attack Power: 2
If you see these things popping up and down in a room you enter, get out of there as fast as you can! The blades pop up and down quicker than Mike can throw a fastball, and they can't be destroyed. They also have a tendency to follow Mike around a bit, so don't hang around longer than you need to.
Fuzz
You will never forget these things, after you come into contact with one. They paralyze Mike's upper body when they hit him, disabling him from attacking until it wears off. To add to it, Mike can still be hurt while paralyzed, and the fuzz can't be killed. Avoid them if you can, and if you do get hit, stay as far away from other enemies as you can. What a nuisance!
Gadfly
Health: 2
Attack Power: 2
You'll see brown and gray versions of these bugs. They start off slow, but after a time, will suddenly speed up for a brief period, before returning to their original speed. Both types take the same amount of damage to destroy, but the gray ones do double the damage of the brown.
Looper
Health: 2
Attack Power: 2
These snakes come in 3 forms, each with their own approach at attacking Mike. The orange ones sprint towards Mike when he walks in their path, the greens pace back and forth in wait, and the purples go on the hunt all around the room. Fight fast and jump quick!
Muumu
Health: 8
Attack Power: 1.5
Health: 12
Attack Power: 3
MUMMY! Those with weak hearts will be yelling such if they encounter these reborn beings. They are slow, but don't let them gang up, because they can take quite a beating for being just a bunch of bandages. The gray and blue ones are the weakest, while the pink ones do double the damage and need more hits to die! again.
Rocky
Health: 13
Attack Power: 4
Health: 2
Attack Power: 3
Projectile Attack Power: 2.5
These guys have rocks in their heads, literally! Two types can be found in your journey. Brown Rocky's are pretty weak, but they hide themselves underground while quickly making their way across a room. If you don't move out of their way, you'll get hurt. Once they stop and completely show themselves, avoid the rocks they throw at you and attack them fast. Purple Rocky's move much slower than their brown counterparts and don't throw stuff at you. However, they are stubborn, and won't go down with just a couple of hits. Hit them hard and fast, and show them who's the superior brain.
Squido
Health: 2
Attack Power: 1.5
Calamari's popular in the South Pacific. Serve up a dish with Squido once their diagonal paths cross your way. The direction they bounce off the walls though is their choice, so one or two may not be so willing to get close to you at first!
Urchin
Attack Power: 3.5
OUCH! These guys hurt! Urchins behave exactly the same as Silver Balls, but these guys pack an extra punch with those spikes on their body. If one's coming at you, GET OUT OF THE WAY!