Enemies
All Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9
Bandit
Health: 8
Attack Power: 2
Projectile Attack Power: 3
These one-eyed bandits won't stop until they cuts you to pieces. Hit them from a distance to avoid becoming mincemeat!
Cobra
Health: 5
Attack Power: 1.5
Cobras just run around the room in random directions. They move swiftly and unpredictably. It's best to stay away and wait for them to come to you.
Crocodile
Health: 8
Attack Power: 1.5
These are the least menacing crocodiles to ever exist. They just walk around with a stupid grin on their face.
Duck
Health: 3
Attack Power: 0.5
Projectile Attack Power: 0.5
These ducks angrily swim around like they own the place. They'll let loose some burpy bubbles that are anything but harmless. Blech
Fire
Attack Power: 1
Fire can pop up where you least expect it, so beware. Stay away and try not to get too toasty!
Force Field
Health: 4
This Force Field doesn't hurt you, but it does block your way into the Pyramid. You'll need the Psychic Shockwave to get rid of it.
Grass Monster
Health: 1
Attack Power: 1
These guys are perfectly camouflaged to blend in with the grass when they aren't moving. They'll occasionally move around and peek out with their giant yellow eyes to search for their next victim.
Hedgehog
Health: 3
Attack Power: 1
When this creature sees Mike, it curls into a spiked ball and spin dashes around the room like another famous hedgehog. It’s invulnerable while rolled up, so hit it hard the moment it stops.
Hippo
Health: 2
Attack Power: 1
Projectile Attack Power: 1
This in one seriously grumpy hippo. It surfaces from the depths of the water to make a spiteful spit towards Mike and retreat. Move quickly to avoid this hippo's saliva shot and attack it before it dives back under.
Horus
Health: 12
Attack Power: 1.5
Projectile Attack Power: 0.5
This ancient Egyptian deity has the body of a man and the head of a falcon and has a ton of health. Fortunately for Mike, he is pretty weak. He wanders around the room and has the ability to fire off projectiles, but there's a good chance he'll be dead before he gets off his first shot.
Jellyfish
Health: 2
Attack Power: 1
These jellyfish aren’t much of a threat. They just drift lazily around the room. The orange ones are a bit tougher than the white but nothing to be concerned about.
Max Mummy
Health: 9
Attack Power: 1.5
Unlike their tiny counterparts, these goliaths wander around with no sense of urgency but will head towards Mike when spotted. What they lack in speed, they more than make up for in brute strength and durability.
Mini Mummy
Health: 2
Attack Power: 0.5
Often seen alongside Max Mummies, these little guys are quick but fragile. Fire fast and hope your aim is good, or they’ll hit you before you know it.
Mutant Frog
Health: 2
Attack Power: 0.5
These one-eyed amphibians hop around the room looking for their next snack. Stay alert! They can leap right over water and land on you when you least expect it. The red mutants are tougher and pack more punch than the green ones.
Pinball
Attack Power: 1
These Pinballs are indestructible. You don't have to be a Pinball wizard to avoid them as they spin in circles.
Scorpion
Health: 2
Attack Power: 1.5
Try not to get stung by these creepy crawlies! The pink ones are relatively harmless while the blue ones will shoot at you regardless of whether they have line of sight.
Skeleton
Health: 1
Attack Power: 2
These skeletons can only be defeated temporarily. Strike them and they crumble into a pile of bones. But beware! Even in pieces, they’re still dangerous to the touch. Wait too long, and you’ll watch them reassemble, rising once more to continue their relentless march.
Skull Bug
Health: 4
Attack Power: 1
The undead insects aren't much of a challenge. They just scamper around the room randomly in what appears to be a constant state of confusion.
Spider
Health: 2
Attack Power: 1
Projectile Attack Power: 0.5
Health: 3
Attack Power: 1
Projectile Attack Power: 0.5
These arachnid assailants come in blue and green varieties. Blue spiders fire short-range bullets while the green ones are tougher can fire shots that can reach you from anywhere.
Zombie
Health: 6
Attack Power: 1.5
Zombies are impervious to physical attacks. Switch to your Psychic Shockwave and they'll be no match for Mike.